Morse Trainer 2.0 is available for download!

Posted in Morse Trainer on October 26th, 2012 by Michael

Samuel Morse thanks you.  And I thank you.

Download or upgrade your copy of the Morse Trainer App, now featuring:

  • Universal app – now looks great on your iPad as well as your iPhone
  • iPhone 5 compatible
  • Broken Twitter link replaced with random quotations
  • Pretty new retina graphics

Still at the same low, low price of Free!

Morse photo: Louis Jacques Mandé Daguerre / Macbeth Gallery Records, Archives of American Art, Smithsonian Institution

Morse Trainer 2.0 is coming!

Posted in Morse Trainer on October 22nd, 2012 by Michael



That’s right, I submitted Morse Trainer 2.0 this evening.  It’s finally a Universal app (iPhone and iPad, as seen above!), has Retina-compatible graphics, and will fit on your iPhone 5.  Just what my many satisfied users have been clamoring for.  And it’s absolutely free.  No advertising, no in-app purchases.  Free.

Watch this space for its release date.

The Brewing Co. version 1.1 is now available

Posted in Brewing Co. on May 15th, 2012 by Michael

We completely revamped the Music tab, including keeping the music playing when you leave the tab to explore the rest of the app.  Check it out!


New venture, new website

Posted in RoboWar, Software on April 15th, 2012 by Michael

It may not look like it, but we’ve been working hard.  We’ve started a commercial venture called Business Casual Software.  We’re developing custom and semi-custom iOS and Android apps.  Our first app is already out – check out the Brewing Co. app!

We’ve developed a framework that we think will work nicely for musicians and event planners.  Have a look at our website and see for yourself.

In the meantime, spinfo dot info will continue to feature apps we develop just for fun.  In fact, we’re reconsidering (yet again) whether we want to tackle RoboWar.  Written as a Cocos2d game, it might just be doable.  Don’t bother us, we’re . . . thinking.


*** UPDATE *** As of February 2013, all our iOS and Android apps will be permanently featured here on spinfo dot info. will be used exclusively for software development topics and to support our terrain database support applications.  The business side of the business!  The fun all stays here.

We’ve (retroactively) added our third app to this site – The Brewing Co. app.  Check it out!

The Brewing Co. is Live on the App Store!

Posted in Brewing Co. on April 10th, 2012 by Michael

Check it out!

The Brewing Co. App is Coming!

Posted in Brewing Co. on April 3rd, 2012 by Michael

I’m excited to report that we’ve submitted The Brewing Co. App to the App Store this evening!  The app is for fans of The Brewing Co., a popular jazz band in the San Francisco Bay Area.  The app features band biographies, the performance calendar, music samples, and a slide show of recent performances.

Here’s a quick preview:


We’ll let you know when it’s released.  Watch for it!

The Android version is in work.  Watch for it too!

What happened to RoboWar?

Posted in RoboWar on May 25th, 2011 by Michael

Well, it didn’t work out.  I was hoping to port one of my favorite old Mac games – RoboWar – to iOS.  There was nothing technical keeping it from happening.  But there were licensing problems.  The original developers of the game released it under the Gnu General License.  I strongly support open-source software, and this was a great thing to do.

However, I promised myself that my next iOS project will be offered for a small fee, which is something I don’t think I could do with an app based on GNU Public License-released code.  It’s just not a good time for me to do another no-charge project.  If they had used the MIT license, maybe I would feel like I could put the time in.  An iOS port would essentially be a completely new project, but I wouldn’t be able to control any of my work or keep anybody else from simply copying my code and submitting it to the App Store.

So maybe some other time.

The next big thing

Posted in RoboWar on May 18th, 2011 by Michael

I used to love to play an old Mac game called RoboWar, where you write code for simple battle robots and then put them in the arena together and let them fight to the death.  Sounds gruesome, but it’s not.  What it is is a great way for kids to learn how to program and an extremely enjoyable pastime for adults.  Better than just a videogame, because it requires you to actually think, plan, and design your robot.  Maybe even innovate!

Anyway, with OS X, the game disappeared, although there was an attempt to port it to the PC platform back in 2005.  You can still find that version online.  It runs, mostly.  I recently decided that iOS is the perfect platform to bring back RoboWar.  So that’s what I’m doing.  Just started coding this afternoon on my homeward train.  Got the basic structure set up – windows and tabs and such – but haven’t gotten anywhere close to starting to actually write the program.

The game will run on iPhones, iPod Touches, and iPads.  Graphics and sounds will be retro, and I intend for it to be identical in form (mostly) and function to the original.  A later version may even add head-to-head competition on multiple devices!

There’s a web-based version of the game right here.  Nice job.

Watch this space for the exciting return of RoboWar!


Posted in Morse Coder, Morse Trainer on April 26th, 2011 by Michael

Great news (for me, that is)!  I’ve gone over 1,000 total downloads – 1,005 to be exact.  That’s 632 copies of Morse Coder and 373 copies of Morse Trainer.  Thanks to all the loyal Morse Code fans who have downloaded my apps.


Posted in Morse Coder, Morse Trainer on April 10th, 2011 by Michael

That’s right, I now have 861 downloads, of which 599 are Morse Coder and 262 are Morse Trainer! Pretty cool

In fact, a quick perusal of the App Store reveals a four-star review of Morse Trainer. My adoring public would like to see the sending speed increased even more. I’ll have to work on that.